Heroes of Midhgardhur

Session 32 - The Expedition (Act 2, cont.)

HM7 The Expedition

2/9/13 – 32nd Session – Module HM7 – The Expedition
Game Date: 4/30/900 N.Y.

The Party:
Athelstan (Chris) – domur: 52, hamingja: 3
Aurel (Metellus) – domur: 50, hamingja: 3
Basileus Arkonides (Chris) – domur: 50, hamingja: 1
Caelrath (Josh) – domur: – 50, hamingja: 3
Estrid (Tanya) – domur: 54, hamingja: 3
Neferata (Jess) – domur: 50, hamingja: 3
Thrand Hallsteinsson (Josh) – domur: 50, hamingja: 3
Hakon Finehair the Skald (NPC) – domur: 46
Oxana the Lady-In-Waiting (NPC)
Dunyasha the Lady (NPC)

Tysdagur, the 30th of Einmanudhur, 900 N.Y.

THE BATTLE CONTINUED!

As the battle with the Beast continued, the creature let off another chaos hammer burst, slamming all of the heroes with the power of raw chaos. Since Basileus Arkonides was already unconscious and barely stable, this would have finished him off if not for his mighty luck. But Athelstan was able to keep all the heroes alive, and with mighty effort, they finally took down the Beast! Its body quickly dissolved into a pool of noxious ichor (and Caelrath made certain to keep a sample of this vile fluid).

The party was now badly injured, in need of healing and rest, their resources depleted. But the heroes faced the decision of whether to press onward or set up camp and restore themselves before continuing to the svartalfar stronghold below. Good arguments were made for both sides, but the heroes decided to press on, mainly because of the worry that the svartalfar already knew that the heroes were present, and giving them more time to act might allow them to summon another creature like the Beast. So they gathered up their things. Caelrath volunteered to carry Aurel’s unconscious body, and the Lady Dunyasha commanded Oxana to carry Bronislava’s corpse.

Realizing that there were more deadly traps ahead, they used their wand of animate dead to raise the ten svartalfar corpses as zombies. They sent these zombies marching ahead of them to set off any traps (leaving the wand with 27 charges). After about half a mile, they set off an audible alarm spell. Since there seemed to be no other traps or reactions, they continued marching. When they approached the place where Estrid’s scouting had indicated traps, they sent the svartalfar zombies ahead. The traps sent hails of arrows into the leading five zombies, felling them.

After passing the gauntlet of arrow traps, the heroes knew that soon they would come upon the S-curve in the tunnel. Beyond the curve: svartalfar guards. Behind the guards: the gates to their enclave. So they sent in the zombies! When the screams died down, they only had two zombies remaining, but they used the wand on the former guards, bringing their total up to four (the wand has 25 charges remaining)!

They entered the gates into the underground enclave of the svartalfar. They found themselves in a space with a long tunnel to the left (roughly west) and a passageway straight ahead (roughly north). Suddenly, troops of svartalfar appeared in both directions! “Surrender or die!” called the captains of the svartalfar , “We have you surrounded!” To which Caelrath called out in reply, “You face the same choice! Surrender to us or you die!”

And so the battle ensued, but the depleted resources of the heroes limited their ability to respond. Caelrath used the ring of his arcane bond to cast haste upon the heroes again.

Unbeknownst to the heroes, as they fought the svartalfar , a powerful magical force reached out for the unconscious Aurel and tried to wrest his soul from his sleeping body. Fortunately, even unconscious, Aurel’s strength of will was sufficient to resist this attempt to seize control of his body.

Just as the heroes seemed to be winning the battle, a figure appeared down the hallway to the left and sent a fireball streaking to burst in the midst of the heroes! This fireball knocked out Estrid, killed the remaining zombie allies, but also hurt most of the remaning svartalfar. Athelstan healed Estrid to get her back on her feet, and Thrand Hallsteinsson launched a volley of arrows at the fleeing svartalfur who had blasted them with fire. Estrid used her sling to take out one of the few remaining svartalfar, and Basileus Arkonides managed to take out the captain of the svartalfar from the left-hand tunnel.

Just then, a freshly-created undead monstrosity lurched into sight from the left-hand tunnel, its distended purple tongue lolling out, its skin sloughing off to reveal a skeletal monster. Caelrath attacked the undead horror, but just then there was a flash of green light from the room beyond the left-hand tunnel.

Meanwhile, the last remaining svartalfur from the north tunnel had stabbed Hakon Finehair the Skald with his poisoned blade, knocking him unconscious. Athelstan couldn’t tell if Hakon was seriously hurt and needed his help. He menaced the svartalfur who made motions of surrender. Athelstan “shooed” him off, allowing him to withdraw, then checked on the skald. Having determined that the skald was simply unconscious, he rushed to aid his comrades . . .

The undead horror nearly slew Basileus, but Athelstan arrived in time to cure light wounds and get him on his feet again. The horror knocked him out again, and the cleric of Baldur cured him again. Meanwhile, Estrid was using the combined powers of a flaming sphere and her power to call lightning to blast the undead horror. Finally, the heroes were able to slay the horror. They paused for a moment to catch their breath and prepare for whatever might await them (and indulged in a little gallows humor while they were at it). They used the wand to animate five more zombies from among the few intact bodies of the svartalfar , and then – resources depleted, limping from injuries, nearly out of spells, they rounded the corner into the room with the Great Seal.

In the room with the Great Seal, they found a lone svartalfur – the sole survivor of the enclave, the one who had earlier been spared by Athelstan. The heroes now took this last remaining svartalfur prisoner, then searched the rest of the enclave to make sure they were alone. With no other enemies to be found, they began making their position defensible so that they could camp and rest. Caelrath made detailed sketches of the runes of the Great Seal, then smashed the runes on the Seal so that it could no longer be used. Once they were sure it was relatively safe, they began planning to get some rest and rebuild their strength . . .

Once they get some rest, they intend to interrogate the prisoner and prowl the enclave looking for treasures.

XP Earned: 556,395 (11,355 each)
Total XP: 44,903
LEVEL UP! – LEVEL 7!
XP to level 8: 51,000
Hamingja (hero points): 1

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