Heroes of Midhgardhur
The world of the Vanir – a race of gods closely linked to Nature on Midhgardhur. Vanaheimur is very close to Midhgardhur. The Vanir promote the natural fertility and life of Midhgardhur from this world, and some maintain halls to which good and valiant dead travel after death.
The land of the Vanir is itself very close to the world of men. Some say it lies just to the West of the world of Midhgardhur.
In game terms, Vanaheimur is an Outer Plane, though the path to it may wend through the Elemental Plane of Air (as does the path to Asgardhur).
Vanaheimur has the following traits:
- Divinely Morphic: Vanir can alter the world of Vanaheimur at will.
- Strongly Chaos-Aligned and Strongly Good-Aligned
- Enhanced Magic: Spells and spell-like abilities with the Chaotic or Good descriptors are enhanced.
- Impeded Magic: Spells and spell-like abilities with the Lawful or Evil descriptors are impeded.
Petitioners: Petitioners in Vanaheimur become “chosen” regardless of alignment, just as petitioners in Asgardhur do. They likewise may become Azata, Archons, or Agathions, according to their nature. See this page for details.
Vanaheimur is home to some Aeons, Agathions, Angels, Archons, Azatas, and some Inevitables, as well as some Genies and Elementals of Air.