Arcane Lore

Arcane Lore

This page is currently under construction. It will be devoted to the unique magics of the North, such as runes, and other mysteries of magic in the world of Midhgardhur.

Some of the types of magic known in the North of Midhgardhur include:

  • Galdur (known in Ethelland as Gealdor) – the art of rune magic, taught by the god Odhinn and said to be a form of “manly” magic, although Freyja has been known to teach it as well. Many in the North consider galdur to be just another word for arcane magic, and do not see it as a separate form of magic at all from that practiced by sorcerers and wizards (called “runecasters”), among others. For the time being the secrets of the runes are secret, and thus the page is GM-only. Some of the rune-poems can be found here
  • Seidhur – the shamanic arts associated with women, especially witches (although this type of Northern witchcraft varies in some ways from the traditions of witchcraft known in popular culture). Not necessarily restricted to a particular class, but most commonly associated with witches, seidhur is one of the most common forms of magic in the North.
  • Spae – also called “spae-craft,” the art of oracular divination, spae is most closely associated with the Oracle class (called spae-menn or spae-konur in the North). A professional spae-caster is called a volva (if female) or a vitki (if male).

Foreign Magics

  • Kvenir Sorcery – The Kvenir are reputed to be great sorcerers. They have no wizards, for the ways of learning and scholarship are unknown among the barbarians, yet it is known that Kvenir sorcerers know spells to let them fly, raise storms, deceive their enemies.

Power Components – Meginstaufir

  • Meginstaufir (literally, “talismans of power,” singular meginstaufur) are components that can be used to enhance magical spells. They are always consumed in the casting (unless otherwise noted), and therefore can only be used once. Meginstaufir

Magic Items

Magical Terminology

Terms used in the North for different types of magic tend to vary quite a bit from standard game terms. A spell, for example, is often called a ljoth (leodh in Ethelland), literally a “song,” a term that calls to mind the close connection between words and spells. But more often the term run (plural runar )“rune” is used . . . showing how closely arcane magic is linked to runes in the minds of the North, and terms like staef (“stave,” a written letter) and galdur (“rune poem/spell”) likewise.

  • aegishjalmur – “helm of awe” – runes to shock and awe foes
  • audh-stafir – “staves of riches”
  • bjarg-runar – “birth runes” (to ease childbirth)
  • bol-stafir – “evil staves”
  • brim-runar – “sea runes” (to calm the sea)
  • formali – “incantation”
  • flaerdh-stafir – “deception staves”
  • gladrastafir – magical signs, runes used for magic
  • gaman-runar – “joy runes”
  • hlaut-teinn (plural hlaut-teinar) – “lot twig” (wooden rune tokens used for divination)
  • hlaut-vidhar – “lot woods” – (wooden rune tokens used for divination)
  • laun-stafir – “secret staves” (i.e. coded runes used for magical purposes rather than for simple writing)
  • likn-galdur – “healing chant”
  • likn-stafir – “health staves” – healing runes
  • mein-galdur – “harm-spells” – baneful magic
  • myrkir-stafir – “dark staves”
  • sig-runar – “victory runes”
  • val-galdur – “death dirge” – necromantic spells that allow one to raise and converse with the dead
  • val-runar – “death-runes”

Arcane Lore

Heroes of Midhgardhur Valerianus Valerianus