Heroes of Midhgardhur

Session 19 - The Road to Uppsalir, Act 2
HM4 The Road to Uppsalir

7/14/12 – 19th Session – Module HM4 – The Road to Uppsalir (Act 2)
Game Date: 3/29/900 N.Y. – 3/31/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Neferata (Jess)
Thrand Hallsteinsson (Josh)
Basileus Arkonides (Chris)
Estrid (Tanya)
Hakon Finehair the Skald (NPC)

Sjaundidagur, the 29th of Goa, 900 N.Y.

After having defeated the owlbears, a debate ensued about looking for their nest. The heroes (except for Hakon Finehair the Skald and Neferata (who waited with the cart horses) set out to find the owlbears’ nest. Thrand Hallsteinsson led them to the nest, where they found two baby owlbears. Thrand Hallsteinsson tried to calm them, but failed. After much debate, they slew these as well, and skinned all the owlbears. Then they pressed on . . .

Manadagur, the 31st of Goa, 900 N.Y.

On this date, the heroes reached the gravelly shores of Logrinn. They found the lake shrouded in mist. Where the trail ended, there was a wooden pier, and a horn hanging from a peg. Basileus Arkonides encouraged Hakon Finehair the Skald to blow the horn, which he did . . . calling a small boat to come get them. After negotiating with the boatmen, one of the boatmen stayed to watch the wagon and horses, while the boat ferried the rest of the heroes to Munso.

Once on Munso, the heroes were brought to the hall of the Jarl of Munso: Bjorn Ironside (Bjorn Ragnarsson), Jarl of Munso. The jarl showed them good hospitality, though he knew very little that could help them with their quest for Tyrfingur.

Athelstan met Estrid and effectively invited her to join the party. Basileus Arkonides got thoroughly drunk, drinking from the “penalty-horn” ( vitishorn ), since he was, after all, a foreigner, and knew no better.

Towards the end of the night, however, Bjorn Ironside (Bjorn Ragnarsson), Jarl of Munso mentioned his role as one of the leaders of the Great Army that had destroyed Athelstan‘s homeland. Athelstan could scarcely restrain himself from attacking the jarl. He went off to meditate on the will of Baldur. The heroes went to bed for the night, with Thrand Hallsteinsson staying up to watch the cleric. Surely enough, in the small hours of the morning, the cleric arose from his meditations and strode purposefully towards the jarl’s chamber. The jarl’s huskarl stopped Athelstan from advancing, even stabbing him in the belly with his spear, while the ranger went to awaken the others. Athelstan kept calling for the jarl, trying to awaken him, challenging him to face the cleric.

In the stand-off that followed, the jarl finally emerged from his chamber, wild-eyed, holding his battle-axe. Athelstan, unarmed, stripped naked, and dared the jarl to kill him, as he had slain Athelstan‘s people. The jarl just scoffed and went back to bed, leaving it to his huskarl to deal with the troublesome cleric. The huskarl was evidently prepared to slay Athelstan, but Basileus Arkonides and Thrand Hallsteinsson grabbed the clerics arms and dragged him away. Neferata was going to knock him out, as she had been, but only succeeded in slapping the cleric’s face. But Athelstan, having said what he wanted to say, did not resist.

Given the great offense that Athelstan had given to the jarl, the heroes decided it would be best to leave that night, before dawn. They left the jarl’s longhouse and headed north into the woods, seeking the tombs on the north end of the island. So they set forth . . .

XP Earned: 6400 (1067 each)
Total XP: 16,186
XP to level 6: 23,000

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Session 18 - The Road to Uppsalir, Act 1
HM4 The Road to Uppsalir

7/7/12 – 18th Session – Module HM4 – The Road to Uppsalir (Act 1)
Game Date: 3/23/900 N.Y. – 3/31/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Neferata (Jess)
Thrand Hallsteinsson (Josh)
Basileus Arkonides (Chris)
Hakon Finehair the Skald (NPC)

Sjaundidagur, the 29th of Goa, 900 N.Y.

After having defeated Tryggvi and his followers, the party had to decide whether to head on to Uppsalir as originally planned or detour to Logrinn in search of the mythic sword, Tyrfingur. The heroes were evenly divided on this matter, so Basileus Arkonides flipped a coin – with the result that the party decided to seek Tyrfingur at Logrinn.

After several days of uneventful travel, the heroes were attacked by a pack of 4 owlbears. The rampaging beasts nearly killed Nefarata, and severely wounded other members of the party, but the heroes did eventually prevail (including Basileus Arkonides performing a coup de grace on an owlbear entranced by the songs of Hakon Finehair the Skald).

Manadagur, the 31st of Goa, 900 N.Y.

On this date, the heroes reached the shores of Logrinn . . .

XP Earned: 6000(1200 each)
Total XP: 15,119
Hero Points Earned: 1
XP to level 6: 23,000

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Runestones of Rys, Session 2 - The First Runestone
RR1 The First Runestone

7/4/12 – 2nd Session – Module RR1 – The First Runestone
Game Date: 3/7/900 N.Y.

The Party:
Vladimir (Andrew)
Grunyar (Eli)
Merisiel (Tanya)
Ulrik Larsson of Uppsalir (NPC)

Freyjudagur, the 7th of Goa, 900 N.Y.

The party spent an uneventful night encamped near a small pond outside the Temple of the First Runestone. Merisiel was able to identify the potion they had discovered earlier as a potion of cure light wounds, which was given over to the care of Ulrik Larsson of Uppsalir. The party established a standard marching order, placing Grunyar in front as a scout, followed by Vladimir, Merisiel, and finally Ulrik Larsson of Uppsalir protecting the party’s rear.

Beyond the first doors of the Temple of the First Runestone (checked first for traps by Grunyar), the party found a fountain inscribed with runes, glowing with a magical energy. Merisiel read the runes as saying that one who made appropriate sacrifice in gold at the fountain could receive the blessings of the gods. Each of them contributed some gold and drank of the waters. Grunyar was blessed with more accurate attacks while in the Temple, Vladimir became harder to hit within the Temple, as did Ulrik Larsson of Uppsalir, and Merisiel became more adept at resisting and evading danger within the Temple.

Beyond a door to the right (checked first by Grunyar), the party entered a room containing an altar upon which sat a ruby pulsing with magical light. To each side, the altar was flanked by statues of Fire Giants. As Grunyar entered, the statues spoke, demanding that anyone who approached the altar do so with humility if they wished toi live. Merisiel correctly interpreted this to mean that they should kneel. Crawling into the room, they soon found that blasts of flame erupted across the whole room – but about 3’ off the ground, not harming those who were crawling. Grunyar examined the altar but could find no way to disarm the enchanted trap. So Merisiel had them all leave the room, then used her mage hand spell to transport the gem off the altar and to her hand. She discovered that the ruby was an energy heart, granting the one who carried it great resistance to the first energy attack directed at them each day. It was decided that Grunyar should bear the gem.

From the chamber of the fountain, the party then followed a passageway in the opposite direction, to the northwest. They came upon a throne room in which a goblin king and his two guards awaited them. The battle that followed was hard-fought, but the party prevailed. In the goblin king’s treasure chest (opened by Grunyar), they found pearls and gold, which they divided up among them. They also found a gold ring of protection +1 which was kept by Merisiel and a wand of cure light wounds (with 9 charges), which was given to Ulrik Larsson of Uppsalir to carry.

The party decided to camp in the goblin throne room. It seemed a defensible position – only two passageways out, close together, to the northeast, and a passage to the north, but high up on a cliff above them. It seemed simple enough to keep watch here, especially with Grunyar’s ability to see in the dark and Merisiel having no need for sleep, but only 4 hours of trance per night.

XP Earned: 1735 (434 each)
Total XP: 2545 (637 each)
XP to level 2: 2000

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Runestones of Rys Session 1 - The First Runestone
RR1 The First Runestone

7/1/12 – 1st Session – Module RR1 – The First Runestone
Game Date: 3/1/900 N.Y. – 3/6/900 N.Y.

The Party:
Content Not Found: vladimir (Andrew)
Grunyar (Eli)
Merisiel (Tanya)
Ulrik Larsson of Uppsalir (NPC)

Campaign Background

About 700 years ago, according to legend, barbarians from the East raided the Great Temple at Uppsalir and stole magical treasures, the sacred runestones that contained the secrets of the gods and the magic of the runes. The barbarian raiders took the runestones back East with them, and traveled along the Vylga river towards Palnorra. What happend to the runestones remained a mystery for centuries.

Then, about twenty years ago, a great champion named Rys came to power among the Sviar tribes of the North. He declared that he intended to seek the lost runestones and learn their powers. He took his followers East, establishing the Tribes of Rys and the Rys Khanate in the mysterious lands of the East. Then, he traveled south along the Vylga river, seeking the lost runestones. Although he was never heard from again, many believe that Rys had found the secret of the runestones, which are now commonly referred to as the “Runestones of Rys.”

Many adventurers have gone along the Vylga river, seeking to find traces of Rys and the runestones. Few, if any, have ever returned – the quest to find these runestones has led many great heroes and adventurers to their deaths in the cold wastelands of the East.

As the Runestones of Rys campaign begins, your heroes are presented with the key to finding the lost dungeons in which Rys hid the runestones. It will be your adventure to find the lost Runestones of Rys! Your characters are all in the lands of the Tribes of Rys. You have heard the legend of the Runestones of Rys, but never had a reason to think it was any more than a legend.

Then, one day, you were approached by a mysterious stranger. He was an old man in a dark blue cloak, leaning on a spear, and wearing a wide-brimmed hat pulled low to conceal his eyes. He offered you the key to the secret of the Runestones of Rys. At first you laughed, but he showed you a map that showed the path Rys followed along the Vylga river and the ancient monuments of the barbarians along the river. The map showed how to find the lost runestones!

When you looked up from the map to ask the mysterious old man some questions (like where he found the map and why he was showing it to you), he was gone. Vanished. You still have the map, so your characters decided to follow it and try to find the lost Runestones of Rys!

Sjaundidagur, the 1st of Goa, 900 N.Y.

The adventure began at the small trading outpost of Tvor in the lands of the Rys Khanate. The adventurers had received a mysterious map purporting to lead to the lost Runestones of Rys. Since the first stone was supposed to be less than a week’s journey away down the Vylga River to the southeast, the party decided they could try the journey overland on foot. They bought provisions and equipment in Tvor, then departed on the journey to the first runestone.

Hoping to save their rations, the party decided to forage for food along the way. Between them, they were able to gather edible plants, hunt game, and fish in order to avoid using their stocks of rstions. And so they travelled for five long days . . .

Thorsdagur, the 6th of Goa, 900 N.Y.

Early on the morning of the 6th, the party recognized landmarks from their map, indicating that they should follow a minor tributary to the mighty Vylga River to some riverside cliffs, where a passage through some caves would lead them to the first runestone. When they spotted the cave entrance, partially screened from view by some large boulders, they prepared to cross.

Just as they were about to cross, however, Grunyar spotted someone – or something – lurking behind the boulders, so he stopped Ulrik Larsson of Uppsalir as he was about to cross the stream. Grunyar suggested that he and Content Not Found: vladimir circle around the boulders to the north, while Ulrik Larsson of Uppsalir and Merisiel should cross there to the south of the boulders.

As Merisiel and Ulrik Larsson of Uppsalir were crossing, however, 2 goblins jumped out from behind the boulders and attacked with shortbows. However, Content Not Found: vladimir and Grunyar approached the goblins from behind unexpectedly, turning the tables on the goblins. But 2 more goblins approached from the nearby caves, turning the tide again. However, the party soon overpowered the goblins, taking their treasure:

Passing through the riverside caves, they arrived at a massive hillside, almost a small mountain. At the base of the hill stood a statue of a barbarian warrior with a base carved with Yldra runes. Behind it was a moss-screened entrance to another cave. Merisiel was able to interpret the Yldra runes: “Here Lie the Secret Treasures of Rys.” This was the first proof the party found that the map they followed was genuine.

Daring to enter the cave, they encountered 2 more goblins, less prepared to fight than the others. After a furious battle (in which Content Not Found: vladimir cut one of the goblins in half with his mighty longsword), they discovered some minor treasurres in the goblins’ pockets. More importantly, they found a locked treasure chest, and some doors to the north that revealed at least part of the caverns to have been worked. Perhaps this was the legendary Temple of the First Runestone?

The party was unsure how to open the locked chest. Merisiel did not have prepared any spells that would open the lock. Content Not Found: vladimir was strong enough to bash open the chest, but that risked damaging the contents. Finally, Grunyar managed to open the lock using his skills as a rogue and his thieves’ tools. The chest contained 20 aurar (which they gave to Ulrik Larsson of Uppsalir), a masterwork dagger, a small ruby (worth about 50 aurar_), and a glass potion vial with a strange potion inside (that would have been destroyed had _Content Not Found: vladimir simply bashed open the chest).

The party fell back to the statue of Rys outside to regroup and rest. Ulrik Larsson of Uppsalir used his holy powers to tend to the wounds of the party, healing their injuries. Soon they would brave the depths of the hidden temple, seeking the First Runestone!

XP Earned: 810 (203 each)
Total XP: 810 (203 each)
XP to level 2: 2000

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Session 17 - The Road to Uppsalir, Act 1
HM4 The Road to Uppsalir

6/29/12 – 17th Session – Module HM4 – The Road to Uppsalir (Act 1)
Game Date: 3/16/900 N.Y. – 3/23/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Neferata (Jess)
Thrand Hallsteinsson (Josh)
Basileus Arkonides (Chris)
Hakon Finehair the Skald (NPC)

Solsdagur, the 16th of Goa, 900 N.Y.

Having departed Helsingborg just ahead of a death sentence for Nefarata, when the next day dawned, Basileus Arkonides surprised everyone by unchaining Nefarata (the party objected vocally, but did not try to stop him). Nefarata did not attempt to take revenge on her comrades . . . other than singing obnoxious traveling songs at the top of her lungs in her strange native tongue.

Solsdagur, the 23rd of Goa, 900 N.Y.

Around mid-day, the heroes found the road blocked by Tryggvi (the emissary of Haraldur Einkonungur (The One King, King of Noregur, “Emperor of the North”)) and 2 of his followers. They demanded to see all the papers and documents carried by Caelrath (and probably the rest of the party).Athelstan attempted to negotiate, of course, but Tryggvi and his men would not accept anything other than unconditional surrender and oaths of fealty to Haraldur Einkonungur (The One King, King of Noregur, “Emperor of the North”) . . . and this was unacceptable to the party (most vocally to Nefarata).

Tryggvi gave the signal, and 2 followers appeared behind the wagon. A firedrake appeared at the top of a nearby hill and began to charge down at the heroes. as the fight began, Tryggvi’s followers screened him so that he could cast his spells unhindered. His first act was to summon a forest drake to his aid.

The fight was furious. Nefarata fought only with a dagger (having lost her flaming sword!), but fought well with her sneak attacks. Caelrath and Athelstan both almost exhausted their spells in the fight. Finally, Caelrath beheaded Tryggvi, and the two drakes were the last to fall. Athelstan was able to restore his comrades to good health with his holy powers.

After the fight, the heroes made camp. They skinned the drakes, on the assumption that the skins might be worth something. They also went through Tryggvi’s documents – they discovered that Tryggvi was on a quest to find the lost sword Tyrfingur, which they had tracked to an island on the lake Logrinn (which is on the road to Uppsalir). Tyrfingur is said to be an incredibly powerful enchanted sword, but to be cursed, that if drawn from its scabbard, it must take a life before it can be sheathed again.

Among the mundane loot acquired (e.g. chainmail suits, daggers, sickles, etc.), they also found a cloak of resistance +1 (taken by Athelstan and a headband of vast intellect +2 (taken by Caelrath).

XP Earned: 8800(2200 each)
Total XP: 13,919
XP to level 5: 15,000

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Session 16 - The Oresund, Act 3
HM3 The Oresund

6/9/12 – 16th Session – Module HM3 – The Oresund (Act 3)
Game Date: 3/14/900 N.Y. – 3/15/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Neferata (Jess)
Thrand Hallsteinsson (Josh)
Basileus Arkonides (Chris)
Hakon Finehair the Skald (NPC)

Freyjudagur, the 14th of Goa, 900 N.Y.

Having arrived in Helsingborg in the middle of the night, the heroes parted ways with King Amlethur and went forth to find a place to stay. The Dragon’s Head Inn was open; a thrall working late was able to get them rooms and tell them that business had been slow since the sea lanes were closed by the sea serpent.

In the morning, Caelrath headed out early to seek out the local Order of Galdramenn, in hopes of expanding his supply of spells. The others came down late for breakfast, meeting the proprietress, Gudrun Olafsdottir, and the inn’s only other guest, Baslieus Arkonides. The discussion turned to what to call the group of heroes – Hakon Finehair the Skald suggesting “The Nameless Company,” though very fond of someone else’s suggestion “Hakon’s Heroes.” Other suggestions included “Caelrath’s Company,” “Baldur’s Crusaders,” “Nefarata’s Nasties,” and “Athelstan’s Raiders.” In the course of the discussion, it was revealed that Nefarata was avoiding Basileus Arkonides . . . and that she apparently knew him from somewhere . . .

Meanwhile, Caelrath had found the Order of Galdramenn and was in the process of negotiating to buy some scrolls of spells, spell components, and other necessities, when he discovered that several “ambassadors” from Haraldur Einkonungur (The One King, King of Noregur, “Emperor of the North”) were present, researching something mysterious in the library of the Order of Galdramenn. So Caelrath hastened back to The Dragon’s Head Inn to warn the others.

Upon returning to The Dragon’s Head Inn, Caelrath found that Basileus Arkonides had effectively joined the group, despite the apparent objections of Nefarata. When he had told the group what he had discovered, they all decided to go to the Royal Hall to try to warn the king that more of the ambassadors of Haraldur Einkonungur (The One King, King of Noregur, “Emperor of the North”) were at hand.

When the heroes arrived at the Royal Hall, however, they discovered that the king was already in negotiations with the ambassadors, who were led by a man name Tryggvi. The attempt to warn the king of the potential treachery of Tryggvi and his ambassadors quickly spiraled out of control, however, as the chaotic Nefarata began threatening the king, causing the king to order his guards to contain her. Considering the kind of damage that might be caused if Nefarata started an all-out war with the king, Basileus Arkonides stepped up behind her and slammed his mailed fist into her head, twice, knocking her unconscious. The king ordered her disarmed and taken prisoner. Athelstan and Caelrath offered apologies to the king, and Athelstan presented the king with Nefarata’s flaming sword by way of apology. The king accepted the sword, then ordered the heroes to depart. The king gave the flaming sword to his champion, Hallvardhur.

The heroes returned to The Dragon’s Head Inn. Athelstan went up to his room to mediatate, pray, and sleep. Caelrath went up to his room to copy spells from the scrolls he purchased into his spellbook. The others shared a meal in the common room and Basileus began to debate the merits of trying to break Nefarata out of whatever prison in which the king was having her held.

Sjaundidagur, the 15th of Goa, 900 N.Y.

Nefarata awakened in a barn that had been converted into a prison. She was shackled to a wall and a guard and torturer were sharpening instruments and debating the best way to slowly carve her apart and torture her to death. She tried bluffing them into letting her go, but it was no good. She began to worry that she might be doomed . . .

The next morning, Athelstan came downstairs and announced a plan to save Nefarata. Caelrath agreed to help using his arcane powers. While they went to deal with the king, the others agreed to remain behind at the inn. Basileus Arkonides hustled them at cards, playing for silvers . . .

Meanwhile, Athelstan and Caelrath managed to get an audience with the king. They negotiated with the king for Nefarata’s life, though the king seemed fairly dedicated to the idea of executing her. Athelstan offered the king 1600 gold aurar, plus a promise to take Nefarata out of Helsingborg and keep her in chains until well away from the city. The king agreed to this, and sent a guard to escort the heroes to Nefarata.

When Athelstan and Caelrath arrived, they found the guard and torturer about to begin torturing Nefarata. She asked their names as she was being released – the guard (Bui) and the torturer (Ubbi) were stupid enough to give their names, and are now probably on Nefarata‘s list of people to be killed. The guards escorted the three of them – with Nefarata still in chains – back to The Dragon’s Head Inn, where it was announced to the rest of the party that they would be leaving Helsingborg in a hurry. Nefarata was still insisting that she was going to kill the king and retrieve her flaming sword . . . so Caelrath used his magic to charm her, and to convince her to leave the sword behind (which took some convincing, even with the charm person spell in effect!). Basileus Arkonides bought a cart to which the heroes hitched some of the horses they had received from the king of Sjaelland, and Nefarata was placed in the cart and chained to a post in it.

With no idea of what else to do, the party decided to head towards Uppsalir, since that was their original goal in the first place . . .

XP Earned: 13,500(2700 each)
Total XP: 11,719
XP to level 5: 15,000

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Session 15 - The Oresund, Act 3
HM3 The Oresund

6/2/12 – 15th Session – Module HM3 – The Oresund (Act 3)
Game Date: 3/14/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Neferata (Jess)
Thrand Hallsteinsson (Josh)
Hakon Finehair the Skald (NPC)

Freyjudagur, the 14th of Goa, 900 N.Y.

This game session was devoted to updating the characters now that they have reached 4th level. No other Game activity occurred.

XP Earned: 0
Total XP: 9019
Hero Points Awarded: 1 for attaining 4th level
XP to level 5: 15,000

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Session 14 - The Oresund, Act 2
HM3 The Oresund

5/12/12 – 14th Session – Module HM3 – The Oresund (Act 2)
Game Date: 3/12/900 N.Y. – 3/13/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Neferata (Jess)
Thrand Hallsteinsson (Josh)
Hakon Finehair the Skald (NPC)

Odhinsdagur, the 12th of Goa, 900 N.Y.

On this morning, Aravar and Drake announced that they were departing and heading south. However, a ranger named Thrand Hallsteinsson, who survived a shipwreck caused by the sea serpent of the Oresund, asked to join the party. He appeared to be driven by a thirst for revenge against the sea serpent.

The council of nobles had decided to make Amlethur the new king of the Helsingar. His truce with his uncle Klaus apparently still held. King Amlethur visited the heroes and discussed the matter of the Oresund sea serpent with them. He offered them the use of a ship. They decided to take his personal ship – and a volunteer crew. Athelstan offered to pay each sailor 5 gp – half now and half after. They found a sailor, Eirikur, who claimed to know the island where the sea serpent had its lair.

Thorsdagur, the 13th of Goa, 900 N.Y.

Guided by Eirikur, the heroes sailed to a mist-shrouded island in the Oresund. They entered the cavern in which the sea serpent – which turned out to be a brine dragon – made its lair. Athelstan attempted a diplomatic parley with the dragon, but while he talked, the rest of the heroes were maneuvering into position for battle. Nefarata charged it, and was blasted with its acidic breath, nearly killed, saved only by Athelstan‘s healing prayers. Caelrath wounded the beast with a scorching ray, but was nearly killed in return (again, saved only by Athelstan’s healing prayers).

The heroes decided to retreat. Athelstan was able to negotiate safe passage “back to his king.” He intended to abuse the poor wording of this agreement later, if he got the chance . . .

The heroes returned to King Amlethur and told him how obsessed the sea serpent seemed with killing the king of the Helsingar. They devised a plan – to paint the king’s ship black, and sail for Helsingborg by night, while simultaneously having Klaus sail his ship, brightly lit, towards the island. This they did – they saw the lights of Klaus’ ship suddenly extinguished across the water as they sailed into the harbor at Helsingborg. They plan to seek out the plans of Haraldur Einkonungur (The One King, King of Noregur, “Emperor of the North”), and take revenge on the sea serpent later . . .

XP Earned: 3600 (900 each)
Total XP: 9019
Hero Points Awarded: 1 for attaining 4th level
XP to level 5: 15,000

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Session 13 - The Oresund, Act 2
HM3 The Oresund

3/31/12 – 13th Session – Module HM3 – The Oresund (Act 2)
Game Date: 3/10/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Neferata (Jess)
Drake (Tony)
Aravar (John)
Hakon Finehair the Skald (NPC)

Manadagur, the 10th of Goa, 900 N.Y.

In their most exciting adventure yet, the heroes . . . er, divided up treasure. Drake took the Dark Valkyrie’s flaming longbow, while Hakon Finehair the Skald was given her magical sword.

XP Earned: 800 (160 each)
Total XP: 8119
XP to level 4: 9000

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Session 12 - The Oresund, Act 1
HM3 The Oresund

3/24/12 – 12th Session – Module HM3 – The Oresund (Act 1)
Game Date: 3/9/900 N.Y. – 3/10/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Neferata (Jess)
Drake (Tony)
Aravar (John)
Hakon Finehair the Skald (NPC)

Solsdagur, the 9th of Goa, 900 N.Y. (3/9/900 N.Y.)

Upon realizing that the envoy sent by Haraldur Einkonungur (The One King, King of Noregur, “Emperor of the North”) was actually an infernal Dark Valkyrie from the Halls of Hel, the heroes sprang into action to fight the monster! The battle was long and fierce.

Aravar sent a hail of arrows at the Dark Valkyrie. Athelstan used his holy prayers of protection from evil to defend himself and Caelrath from her influence. Drake used his daggers. Nefarata used her flaming sword. Caelrath used fire magic, but quickly learned she was immune to the fire, and switched to using his magical blade. Hakon Finehair the Skald inspired courage in his comrades.

One of Klaus’ guards was slain, and Athelstan used the wand he had taken from the svartalfar to animate dead and the fallen warrior rejoined the attack, only to be cut down by the Dark Valkyrie. She used her magic to instill fear in Drake, removing him from most of the fight. Aravar used his luck as a hero to make his bow good, and thus able to harm the Dark Valkyrie.

As the battle continued, swords changed hands many times as combatants slipped and dropped their own weapons and grabbed the nearest at hand. For example, Nefarata’s flaming sword was dropped when she was knocked unconscious, picked up and used by Caelrath, dropped, then picked up and used by the Dark Valkyrie! By the end of the battle, the fear had worn off of Drake, allowing him to rejoin the fight, but Athelstan, Nefarata, and Aravar were all knocked unconscious and nearly killed. Indeed, it was only the luck of heroes that kept them all alive.

When the dust of the battle had settled, the heroes were victorious and the Dark Valkyrie lay slain. Klaus summoned royal healers to tend to the wounds of the fallen heroes, and sent a herald to call a truce with his nephew Amlethur.

Manadagur, the 10th of Goa, 900 N.Y.

When Athelstan regained consciousness the next morning, he began the process of healing the remaining wounds of his comrades. The heroes got as much rest as possible.

XP Earned: 5600 (1120 each)
Hero Points Awarded: 1 each
Total XP: 7959
XP to level 4: 9000

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