Heroes of Midhgardhur

Session 28 - The Expedition (Act 1)
HM7 The Expedition

1/5/13 – 28th Session – Module HM7 – The Expedition
Game Date: 4/14/900 N.Y. – 4/28/900 N.Y.

The Party:
Athelstan (Chris) – domur: 51, hamingja: 2
Aurel (Metellus) – domur: 49, hamingja: 3
Basileus Arkonides (Chris) – domur: 49, hamingja: 2
Caelrath (Josh) – domur: – 49, hamingja: 3
Estrid (Tanya) – domur: 53, hamingja: 3
Neferata (Jess) – domur: 50, hamingja: 3
Thrand Hallsteinsson (Josh) – domur: 48, hamingja: 3
Hakon Finehair the Skald (NPC) – domur: 44
Bronislava the Caravan Guard (NPC)
Oxana the Lady-In-Waiting (NPC)
Dunyasha the Lady (NPC)

Manadagur, the 14th of Einmanudhur, 900 N.Y.

After consulting together at the Sign of the Axe and Shield, the heroes decided to wait for the word from the dwarf Balinn. So Caelrath and Athelstan went to hear what Balinn had to say. Balinn said that he had found records of a hero, Brynjarr the Bold, who carried the sword Logsvar North on an expedition to seek the ruins of Glanmalkinn along the coast known as the “Bleikstrand” – “The Bleak Shore.” Brynjarr never returned, nor did any who went to seek his fate. Based on this, Balinn believed the sword to be lost somewhere along Bleikstrand.

Based on this information, back at the Sign of the Axe and Shield, the heroes decided to go on the proposed expedition to Bjarmaland, to seek the sword Logsvar, and to trust in the undead guardians of the sword Tyrfingur to keep it safe while they were gone. And so they set out on the expedition along the Bleikstrand towards Permia.

Tysdagur, the 16th of Einmanudhur, 900 N.Y.

On this day the heroes were overtaken by mounted pursuers. In the lead was Hallvardhur, the champion of King Amlethur of the Helsingar, and with him were nine of his thanes. He was bearing Neferata’s flaming sword. Hallvardhur and his thegns had heard the king of the Helsingar say that he wished to be “rid of the meddling witch Neferata and her companions,” so they had taken it upon themselves to hunt down Neferata and her companions. Fortunately, Athelstan was able to convince them that the heroes no longer keep company with Neferata, and that Hallvardhur and his thegns should seek her elsewhere. The posse finally agreed to leave the heroes in peace, and departed back to the south . . .

Solsdagur, the 28th of Einmanudhur, 900 N.Y.

On this day the heroes finally sighted some ruins along the shore of the Bleikstrand. On the hills overlooking the shore was a shattered tower. As the heroes approached, they noted an unnatural frost covering a number of the ruins.

Nearing the ruined tower, the heroes saw a large white dragon fly overhead and land atop the tower. It roared down at them, shaking several of them with its frightful presence (including Basileus Arkonides, Estrid, Aurel, and Bronislava). Fortunately, Hakon Finehair the Skald was able to counter this effect with his war chant to inspire courage.

The heroes attacked, but they were fighting uphill towards the tower, against a foe that could take to the air – the mighty white dragon Isajarnatann! The dragon was able to strafe the earthbound heroes with its frosty breath. Estrid used her power to call lightning, and Caelrath used haste to aid the heroes nearest to him. Thrand Hallsteinsson used his arrows to badly wound the beast, and Caelrath mad the most of his fire magics, like fireball and scorching ray. But it was Bronislava who approached the beast’s hoard, bringing the creature to the ground – where its teeth, claws, wings, and tail quickly shredded her. Athelstan came running to heal her, but the rampaging beast quickly injured her again. But once the creature was on the ground, he proved a much easier target for all the attacks – including Basileus Arkonides bearing the sword Ormsbani, and so the heroes finally destroyed the monster.

The heroes found the hoard of 16,587 copper pennigar, 3649 silver pennigar, 893 gold aurar, 36 gold marks (equivalent to platinum pieces), a suit of + 2 chainmail, a brooch of shielding (in the form of a silver dragon pin), a scroll of ice storm (7th level caster), a black pearl worth 650 gp, and a gold tafl set worth 500 gp. Also in the hoard was the lost sword, Logsvar. The heroes have yet to divide up this hoard . . .

XP Earned: 50,604 (8434 each)
Total XP: 32,558
XP to level 7: 35,000

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Session 27 - The Hunt (Act 3)
HM6 The Hunt

11/10/12 – 27th Session – Module HM6 – The Hunt
Game Date: 4/13/900 N.Y. – 4/14/900 N.Y.

The Party:
Athelstan (Chris) – domur: 47, hamingja: 2
Aurel (Metellus) – domur: 45, hamingja: 3
Basileus Arkonides (Chris) – domur: 45, hamingja: 2
Caelrath (Josh) – domur: – 45, hamingja: 3
Estrid (Tanya) – domur: 49, hamingja: 3
Neferata (Jess) – domur: 46, hamingja: 3
Thrand Hallsteinsson (Josh) – domur: 44, hamingja: 3
Hakon Finehair the Skald (NPC) – domur: 40

Solsdagur, the 13th of Einmanudhur, 900 N.Y.

Having camped for the night in the ruins of Ingjaldsholl, the party prepared to make its way back to Uppsalir. The trek back took most of two days. On the journey, Aurel questioned the lady from Bjarmaland, Dunyasha, about her background and her plans. Very little was actually revealed in these conversations, except for Dunyasha’s haughty attitude.

Manadagur, the 14th of Einmanudhur, 900 N.Y.

Late in the day, the heroes arrived back in Uppsalir. Aurel went to his library with Athelstan, who wanted paper and other writing materials. Estrid and Hakon Finehair the Skald headed back to the Sign of the Axe and Shield, where Estrid accepted a letter that had been left for Caelrath. Neferata disappeared into the warrens of the city.

Basileus Arkonides led Caelrath and Thrand Hallsteinsson to the home of Jarl Eirikur Halfdan. There plans were made. Later, the rest of the party (except for Neferata, Aurel, and Athelstan) was present for the official return of the jewel belonging to the Queen of Bjarmaland to the Lady Dunyasha (as it turns out that she was the ranking lady, and Oxana was only a lady-in-waiting). At the end of this, it was revealed that Basileus Arkonides was plotting with Eirikur Halfdan to set up and expedition through Bjarmaland towards (apparently) the river Vylga and (eventually) Argyropolis.

Later, the party met back at the Sign of the Axe and Shield. They met to hold a meeting about the proposed expedition to Bjarmaland. Estrid raised the objection – what were the heroes to do about Tyrfingur? Meanwhile, Caelrath read the sealed letter that Estrid delivered – it turned out to be a message from the dvergur, Balinn, about the enchanted sword known as Logsvar. And so the heroes prepared to palaver . . .

XP Earned: 4802 (686 each)
Total XP: 24,124
XP to level 7: 35,000

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Session 26 - The Hunt (Act 2)
HM6 The Hunt

11/3/12 – 26th Session – Module HM6 – The Hunt
Game Date: 4/12/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Aurel (Metellus)
Thrand Hallsteinsson (Josh)
Basileus Arkonides (Chris)
Estrid (Tanya)
Neferata (Jess)
Hakon Finehair the Skald (NPC)

Sjaundidagur, the 12th of Einmanudhur, 900 N.Y. (Continued)

Having defeated the first of the thursir, and knowing three more lurked within the ruins of Ingjaldsholl, the heroes prepared to fight them, carefully taking up positions around the ruined hall. Aurel climbed onto the roof in order to try to rescue the prisoners once the fighting began . . .

Basileus Arkonides was the one who finally strode into the ruins of Ingjaldsholl and bellowed a challenge to the thursir within. Two of the giants immediately came forward to attack him with their great clubs, while the last one seemed to hang back at first.

The battle was fierce indeed! The thursir nearly killed their companion Bronislava, and were it not for the mysterious working of hamingja, would surely have killed Basileus Arkonides. Caelrath gave the heroes a fighting chance against the mighty thursir with his haste spell, while Athelstan’s prayers healed the wounded. Meanwhile, Estrid did massive damage to the giants with her ability to call lightning.

Aurel was able to save the prisoners – the woman from Bjarmaland, Dunyasha, and another he had never met before, but who was the companion of his friends as recently as 11 days before – Neferata.

The heroes were able to slay the first two thursir, but the third had circled back through the ruins of Ingjaldsholl in order to try to take them by surprise. When his plan was ruined, and he was badly injured from a combination of Estrid’s call lightning and Caelrath’s fireball, the thurs attempted to run away. Caelrath brought it down with a magic missile spell.

And so the heroes were reunited with Neferata, who seemed rather indifferent to the rescue, and rude to her “replacements” (Aurel and Estrid). Aurel was able to lead the heroes to a trap door he had spotted in his earlier reconnaissance of the ruins. Behind the trap door was a pile of gold coins (2600 aurar), a massive ruby (the gem belonging to Queen Ekki of Bjarmaland), and an ornate longsword with its name marked in runes – “Ormsbani,” “Wyrm’s Bane,” which Caelrath’s spells revealed to be a dragonsbane sword. Basileus Arkonides took this sword, arming Neferata with his old longsword.

XP Earned: 10,976 (1372 each)
Total XP: 23,438
XP to level 7: 35,000
Hamingja (Hero Points): 1

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Session 25 - The Hunt (Act 2)
HM6 The Hunt

10/20/12 – 25th Session – Module HM6 – The Hunt
Game Date: 4/12/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Aurel (Metellus)
Thrand Hallsteinsson (Josh)
Basileus Arkonides (Chris)
Estrid (Tanya)
Hakon Finehair the Skald (NPC)

Sjaundidagur, the 12th of Einmanudhur, 900 N.Y.

At last the heroes set forth to hunt the thursir who had destroyed Oxana’s caravan and stolen the jewel she carried, the ruby belonging to Queen Ekki of Bjarmaland. The heroes decided to first follow the trail the caravan had traveled, and seek the site at which it was ambushed.

Once they found the ambush site, Thrand Hallsteinsson was able to find tracks leading off to the west. With Caelrath’s knowledge of geography, he was able to deduce that the probable destination of the thursir was the ruined castle of Ingjoldsholl, former home of the last king of Uppsalir, Ingjoldur Hinn Illradhi (Ingoldur the Ill-Ruler), a king so bad that since he left no heir, Uppsalir never again had a king, nor did they ever use his home at Ingjoldsholl, considering the place accursed. Hakon Finehair the Skald was able to provide some additional details, using the lore of the skjalds.

Following the path to the west, Thrand Hallsteinsson noticed that it was intersected by another trail, fresher, human. With much deliberation, the party decided to scout for whomever was out in the wilderness with them, assuming (correctly, as it happened) that whoever it was might have survived the massacre of Oxana’s caravan, and might have information about the thursir.

When their scouting revealed a lone woman, armed and armored, barely surviving in the wilderness, they decided to send a delegation to approach her without frightening her. Aurel volunteered to go, and took Hakon Finehair the Skald along. They approached the woman and inquired about her story. Her name was Bronislava. She told them she was a guard in Oxana’s caravan. They were caught by surprise, ambushed. She didn’t know Oxana had survived. She did know that a lady named Dunyasha had survived, but was being kept prisoner by the thursir (who might intend to eat her) at Ingjoldsholl. She was able to provide information about the layout of Ingjoldsholl and the fact that the ruin was guarded by dire wolves as well as thursir. Bronislava temporarily joined the party.

After much planning, the heroes decided to try to lure the wolves out first, then tackle the thursir within the ruins. Aurel climbed up onto the weathered roof of Ingjoldsholl to scout out the thursir within. Meanwhile, Thrand Hallsteinsson set some traps, then Estrid used her wild shape ability to become wolf in order to get the dire wolves to follow her out (and into the traps). This much of the plan worked – except the leader of the dire wolves was not a dire wolf himself, but rather a winter wolf – who could speak the language of the thursir! So when a thurs appeared by the entrance into Ingjoldsholl, the winter wolf tried to warn him of the trap.

So the heroes sprang into action sooner than expected. The heroes fought valiantly and overcame both the thurs and its winter wolf (and one of the dire wolves as well). The heroes planned how they were going to defeat the other three thursir that Aurel had found out were lurking within Ingjoldsholl . . .

XP Earned: 9600 (1600 each)
Total XP: 22,066
XP to level 6: 23,000

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Session 24 - The Hunt (Act 1)
HM6 The Hunt

9/22/12 – 24th Session – Module HM6 – The Hunt
Game Date: 4/11/900 N.Y. – 4/12/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Aurel (Metellus)
Thrand Hallsteinsson (Josh)
Basileus Arkonides (Chris)
Estrid (Tanya)
Hakon Finehair the Skald (NPC)

Freyjudagur, the 11th of Einmanudhur, 900 N.Y.

This morning, as the heroes departed from the city of Uppsalir, they were attacked by an abominable monster, half giant spider, half svartalfur. After a furious battle, in which both the monster and Estrid flung lightning, the heroes were victorious. They searched the monster and came up with a quiver of sleep arrows, a masterwork composite bow, a masterwork heavy mace, and a badge representing Dulinn, the svartalfur who styles himself the “King of Storms,” or the “Stormking.”

Basileus Arkonides cut off the monster’s head and brought it to Jarl Eirikur Halfdan, suggesting that he make political capital of the fact that such a monster could be operating so close to Uppsalir without the ruling council doing anything about it.

Thrand Hallsteinsson was able to track the monster’s trail back into the forests. The heroes followed the trail to a campsite where the creature had obviously camped for almost a week. They speculated about whether or not the creature were specifically following them in order to ambush them. The consensus was that the monster had been following them on behalf of the “King of Storms.” They realized that they had not been very secretive or even quiet about their destination, and that the creature probably only arrived ahead of them because they had diverted to Munso on the way.

More speculation ensued. Estrid remembered the prophecy that the undead lords guarding Tyrfingur had given them, about three foes pursuing them. They now speculate that the third is Dulinn, the “Stormking,” the second is probably Haraldur Einkonungur, the “One King,” and the first mentioned is either Amlethur, King of the Helsingar, or their former companion, Neferata.

The heroes returned to Uppsalir for the night, Basileus Arkonides spread some propaganda on behalf of Jarl Halfdan, and they got some sleep (Basileus got less than the others, having found some bedwarmers to keep him company).

Sjaundidagur, the 12th of Einmanudhur, 900 N.Y.

This morning, as the party prepared to leave Uppsalir (again) to seek out the evil thursir (again), the dvergur named Balinn returned seeking Caelrath. He told of a second sword made by his ancestor Dvalinn, in atonement for the first, a sword to serve the cause of Law rather than Chaos . . . a sword named “Logsvar” (“Law’s Answer”). Balinn intends to research this sword and get back to the heroes . . .

And so a second time, the heroes set out on their way . . .

XP Earned: 4800 (800 each)
Total XP: 20,466
XP to level 6: 23,000

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Session 23 - Uppsalir
HM5 Uppsalir

9/16/12 – 23rd Session – Module HM5 – Uppsalir
Game Date: 4/10/900 N.Y. – 4/11/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Aurel (Metellus)
Thrand Hallsteinsson (Josh)
Basileus Arkonides (Chris)
Estrid (Tanya)
Hakon Finehair the Skald (NPC)

Thorsdagur, the 10th of Einmanudhur, 900 N.Y.

On this day the heroes entered the great Northern city of Uppsalir. Upon entering the city, the party split up, each tending to their own goals. Athelstan went off to the Great Hof, the object of his pilgrimage – but found the response to his visit unsatisfactory. Aurel went to his library, where he heard that the thursir that kidnapped him were only part of a larger raiding party. Caelrath went off to consult the galdramenn, seeking any lore he could find about the accursed sword Tyrfingur. Estrid and Thrand Hallsteinsson went seeking lodgings and feed for the horses; the found a place at the sign of the Axe and Shield.

Basileus Arkonides went to the ruling council of Uppsalir. He found them a foolish, bickering lot, but noted the ambition of a certain Eirikur Halfdan, and the case of a certain lady from Bjarmaland named Oxana who had lost a precious jewel to the depredations of the local thursir. Basileus made a bargain with Eirikur, offering to deal with the threat of the local thursir in his name, in exchange for his help in getting home to the Silver City, Argyropolis. He then later met privately with Oxana, who begged for his help in retrieving the jewel she was supposed to bring back to Queen Ekki of Bjarmaland – a large, flawless ruby that had been stolen by thursir.

When the party regrouped at the sign of the Axe & Shield, Basileus Arkonides convinced them that they should fare forth to find and defeat the thursir and retrieve the lady Oxana’s jewel. Most of the party had no other purpose in mind, and so agreed. Athelstan was moping, being gravely disappointed in his reception among the priests at the Great Hof. They planned to set out in the morning . . .

Freyjudagur, the 11th of Einmanudhur, 900 N.Y.

This morning, as the party prepared to leave Uppsalir to seek out the evil thursir, a dvergur named Balinn came seeking Caelrath. He had heard that Caelrath was seeking lore related to Tyrfingur, and wanted to warn him not to seek such lore. For Balinn was a direct descendant of Dvalinn, one of the dvergar who forged the sword and cursed it. The curse upon the blade, that it must take a life every time it is drawn, furthers the cause of chaos in the world – it is a tool of chaos. Balinn was horrified to find that the sword’s resting place is now known, and that the sword might be sought by agents of the Haraldur Einkonungur (The One King, King of Noregur, “Emperor of the North”).

And so, as the party prepared to go forth to hunt the thursir, it was no in the back of their minds that they might still have too deal with the accursed sword, Tyrfingur.

XP Earned: 1600 (266 each)
End of Story Bonus: 1600 (266 each)
Total XP: 19,666
XP to level 6: 23,000

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Session 22 - The Road to Uppsalir, Act 3
HM4 The Road to Uppsalir

8/18/12 – 22st Session – Module HM4 – The Road to Uppsalir (Act 3)
Game Date: 4/4/900 N.Y. – 4/9/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Aurel (Metellus)
Thrand Hallsteinsson (Josh)
Basileus Arkonides (Chris)
Estrid (Tanya)
Hakon Finehair the Skald (NPC)

Freyjudagur, the 4th of Einmanudhur, 900 N.Y.

On this day the heroes began the long journey across the island of Munso to the hall of the jarl, Bjorn Ironside (Bjorn Ragnarsson), Jarl of Munso.

Solsdagur, the 6th of Einmanudhur, 900 N.Y.

The heroes arrived back at the jarl’s hall on the southern coast of Munso. They reported to him all that had happened, including the fact that others might come looking for the cursed sword Tyrfingur. The heroes declared their intention to keep the cursed sword safe – there was even talk of naming the company “The Guardians of Tyrfingur” or “The Guardians of the Curs├ęd Sword.” Before they took their leave, the heroes were warned of tales of a mysterious beast howling in the hills back on the mainland. They thanked the jarl politely and were on their way . . .

After Athelstan tipped their ferryman heavily, the heroes mounted up and rode into the hills. They could hear the far-off howling of the mysterious beast mentioned by the jarl, and so set a trap for it: Thrand Hallsteinsson hunted and killed a deer, and set it as bait, and set snares all around it. Then the heroes ascended into the trees around the bait, and waited . . .

A short while later, the “beast” came charging out of the wild towards the bait. The beast was large, the size of a small pony at least, with wolflike features, glowing eyes, and a constant, roiling smoke around it, as if fed by some internal fire. The sight of it so startled Basileus Arkonides that he loosed an arrow at it without thinking. That arrow glanced off the beast with a metallic sound, as if it were wearing armor. But it ceased its charge towards the bait (and snares), and halted some distance away. It was now aware of the trap!

Caelrath identified the beast as a Hound of Hel, a beast of the Underworld. It consumed the snares set for it with a fiery breath. What followed was a mighty battle! It was difficult to harm the armored creature, but Estrid‘s ability to call lightning and Basileus Arkonides’ willingness to drop down to the forest floor and face it directly won the day (with Athelstan’s healing prayers keeping Basileus alive long enough to defeat the foe). Once it was slain, Basileus skinned the beast to make a handsome addition to his outfit. Caelrath identified Yldra runes on its armor as signifying that it was in service to the One King. Caelrath harvested what components he thought could be of use in magic, and then they prepared the carcass to bring it back to the jarl . . .

Manadagur, the 7th of Einmanudhur, 900 N.Y.

The heroes returned to Munso and showed the jarl the carcass of the Hound of Hel. The jarl rewarded them for their service with rich and noble garments. Basileus Arkonides also visited a tanner in service to the jarl to have the hide treated so that he could add it to his garments. Then the heroes traveled back from Munso to the mainland, and prepared to resume their journey to Uppsalir.

Odhinsdagur, the 9th of Einmanudhur, 900 N.Y.

As thy made camp this night, the heroes were within sight of the city of Uppsalir.

Treasure: noble outfits (worth ca. 75 gp. each)
XP Earned: 6400 (1067 each)
Total XP: 19,134
XP to level 6: 23,000

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Session 21 - The Road to Uppsalir, Act 3
HM4 The Road to Uppsalir

8/11/12 – 21st Session – Module HM4 – The Road to Uppsalir (Act 3)
Game Date: 4/2/900 N.Y. – 4/4/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Aurel (Metellus)
Thrand Hallsteinsson (Josh)
Basileus Arkonides (Chris)
Estrid (Tanya)
Hakon Finehair the Skald (NPC)

Odhinsdagur, the 2nd of Einmanudhur, 900 N.Y.

The heroes had reached the mound that they believed was the haugur of Angantyr, and the resting place of the sword Tyrfingur. Caelrath used his magical powers to detect magic within the mound . . . and found it a powerful source of necromancy. Basileus Arkonides decided that there was no point in delay; he climbed to the top of the mound and began to dig.

After Basileus Arkonides had dug down about six or seven feet, his spade struck wood. Clearing away some of the soil, the heroes discovered that it was a large, slightly curved wooden surface buried here. Hakon Finehair the Skald realized what it was – the hull of a longship, buried atop the tomb of an ancient chieftain. So they fetched an axe and chopped a hole large enough to enter. The hollow space below seemed utterly dark and they could not see how far it extended.

Estrid approached the hole and dove into it, taking the wild shape of a bat to fly around inside. She determined that the chamber below was about 25′ × 40′, with some kind of debris all over the floor and several large figures at the far end. She decided to swoop down for a closer “look.” She found that the floor was covered in rocks and soil, but also a large number of small pieces of metal – coins! Treasure! But as she approached the far end, an unnatural dread struck her down in mid-flight. She collapsed down to the floor in panic. After a few moments, she recovered enough to fly out and report back.

By now it was becoming very late in the day, and as the sun was sinking ever lower in the west, no one particularly relished the thought of entering an ancient tomb at night. So they placed a tarp over the hole they had made, found a site to camp near the mound, started a campfire, and settled in for the night.

On the first watch, Aurel witnessed something strange – a ghostly procession through the woods. It was as if Aurel were witnessing a re-enactment of the scene when the chieftain and his followers were first brought to this place and laid to rest. The spectral procession seemed to include three bodies being transported to the tomb for burial. Aurel awakened Caelrath and consulted him, just as the ghostly images were beginning to fade away. Caelrath felt that what they had seen was simply an echo of ancient events, perhaps fueled by the necromancy in the tomb and the fact that the heroes had disturbed the eternal rest and dug a hole into the mound.

Thorsdagur, the 3rd of Einmanudhur, 900 N.Y.

The next morning, the heroes made a new plan. Caelrath did not like the idea of lowering themselves down 30’ or more into the tomb – if things went badly, they would be trapped, with no way to escape! They decided instead to tunnel into the mound from the side, and approach from the far end away from the mysterious figures that had struck Estrid with supernatural dread.

After many hours of labor, they finally penetrated the tomb. Cautiously, they entered. Crossing the floor of the ancient mound toward the three figures entombed at the far end, the heroes had only crossed half the distance when the figures began to move and sit up! “Halt, intruders! Why do you violate our tomb?” came the voice from the one on the high bier.

The heroes responded that they had come seeking the sword Tyrfingur. The figures replied that Tyrfingur was an accursed blade, a tool of chaos, and needed to remain there in the tomb, guarded safely, and not released into the world. The heroes debated this, but soon reached and impasse – the heroes felt that they should take the sword, for safekeeping if nothing else, but the ancient undead within the tomb refused to give it up, and the only way to take it would be to fight the undead lords within the mound. The undead offered to let the heroes take their gold, if they would only go away in peace.

The impasse was broken by Athelstan, who said that he would have no part in robbing the tomb. Tyrfingur was the property of the dead Angantyr – what right had the heroes to take it? The dead showed no aggression to the heroes. There was no need to fight, and no right to steal. So he walked out. The others slowly came to agree to leave the tomb (though they did decide to take some of the gold).

As they were about to depart, however, the first undead thane spoke, saying, “Wait! Before you go, know this! You are pursued by three foes!”

The second undead thane then spoke, adding, “One bears a flaming sword, another bears a royal blessing, the third waits in shadow and darkness, watching!”

Finally, the undead lord Angantyr himself spoke, “One foe will hunt you over land and sea, another serves one who would rule all lands and seas, and one would be the King of Storms, and shroud all worlds in darkness!”

The heroes took a moment to ponder these words. Caelrath asked, “If you can see these dooms upon us, can you see your own dooms? Can you see the fate of the blade you guard?” The undead lords admitted that they could not see all ends, but simply knew these things to be true about the heroes. And so the heroes departed.

The heroes began the long labor of sealing up the tomb to make sure no one could easily follow them to the sword Tyrfingur.

Freyjudagur, the 4th of Einmanudhur, 900 N.Y.

The heroes finished sealing the tomb of Angantyr and prepared to head back to the road to Uppsalir . . .

Treasure: 3300 gp. (aurar)
XP Earned: 6400 (1067 each)
Total XP: 18,067
XP to level 6: 23,000

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Session 20 - The Road to Uppsalir, Act 2
HM4 The Road to Uppsalir

7/21/12 – 20th Session – Module HM4 – The Road to Uppsalir (Act 2)
Game Date: 4/1/900 N.Y. – 4/2/900 N.Y.

The Party:
Athelstan (Chris)
Caelrath (Josh)
Aurel (Metellus)
Thrand Hallsteinsson (Josh)
Basileus Arkonides (Chris)
Estrid (Tanya)
Hakon Finehair the Skald (NPC)

Tysdagur, the 1st of Einmanudhur, 900 N.Y.

The heroes traveled all day, the terrain becoming rougher and the weather colder. That night, on her watch, Neferata slipped away, leaving a short note informing the others that she might return some day in the future, but for now she must walk alone.

Odhinsdagur, the 2nd of Einmanudhur, 900 N.Y.

When the heroes awakened in the morning, they found Neferata’s note. Thrand Hallsteinsson said that he could barely follow her trail, but she seemed to have doubled back the way they came. After a short discussion, they reluctantly decided to let her go, and continue on their way . . .

As they continued, Hakon Finehair the Skald warned the heroes that the rough land they had entered was thursir country. And indeed, soon enough they came upon giant footprints and tracks. Thrand Hallsteinsson determined that a thurs had met someone very small, and they had fought, yet only the thurs’ tracks led away. In the absence of a corpse, they had to assume that the small person was abducted by the thurs. They elected to follow the trail into the fens.

The heroes soon came to a hilltop overlooking a hollow in which a thurs, a massive, unkempt giant, was preparing a cauldron to cook and eat his prey – a lytling bound with rope and dangling from a tree. Since the heroes had no love of Jotun-brood (for the Aesir and Vanir hate giants, as do huldrufolk, and Thrand Hallsteinsson was dedicated to fighting giants, they decided to save the lytling and slay the giant.

Thrand Hallsteinsson crept down into the hollow. He split the rope from which the lytling was dangling, and the lytling managed to land on its feet, creep away silently, and begin to wriggle out of its ropes.

Suddenly, the thurs noticed something was amiss. Estrid began chanting to summon a wolverine. Thrand Hallsteinsson began firing arrows rapidly, eager to slay one of the Jotun-brood. The thurs hurled a boulder at the heroes, striking Thrand Hallsteinsson. Athelstan swiftly prayed over the ranger, healing him. Caelrath unleashed a scorching ray, burning the thurs.

Finally, Estrid’s wolverine materialized, and she sent it to attack the thurs. She rode forward toward the monster. The thurs struck the wolverine with his club, producing the sickening snap of bones, enraging the beast. Hakon Finehair the Skald drew his sword and charged at the thurs.

Estrid began to call lightning. Caelrath used his magical powers to _haste_n his comrades, except for Athelstan. The berserk wolverine clawed at the giant’s leg, and Estrid blasted the thurs with lightning.

Basileus Arkonides used his increased speed to close in and attack with his sword, but with no result. Thrand Hallsteinsson encouraged his comrades with his own burning hatred of the Jotun-brood, but his own arrow failed to find its mark. The thurs struck the wolverine, slaying it, and the lytling, badly injuring it. Athelstan ran as fast as he could to the side of the lytling, and used his prayers to cure critical wounds.

Estrid blasted the thurs again with lightning, but still it stood. Finally, Caelrath hurled his sword, using hand of the apprentice to guide his blade. It cut the thurs’ throat, killing it.

When everyone caught their breath, recovering from the fight, introductions were made. The lytling was Aurel, a foreign monk, recently of residence near Uppsalir prior to capture by some of the Jotun-brood. The heroes welcomed Aurel and invited the little one to travel with them. The heroes found a giant sack of gold coins that the thurs had worn as a belt pouch. They continued north towards the barrows.

Soon, they arrived at the northern shore of the island, where stood the artificial hill, the barrow of Angantyr . . . and possibly of Tyrfingur . . .

Treasure: 2325 gp. (aurar)
XP Earned: 6398 (914 each)
Total XP: 17,000
XP to level 6: 23,000

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The Runestones of Rys, Session 3 - The First Runestone
RR1 - The First Runestone

7/17/12 – 3rd Session – Module RR1 – The First Runestone
Game Date: 3/8/900 N.Y.

The Party:
Vladmir Kirilenko (Andrew)
Grunyar (Eli)
Merisiel (Tanya)
Ulrik Larsson of Uppsalir (NPC)

Sjaundidagur, the 8th of Goa, 900 N.Y.

The party spent an uneventful night encamped in the now-empty goblin caves within the Temple of the First Runestone. They decided to check out the passage down which they could hear running water first.

After a short passageway, the party came upon a deep pool of water. There was a small island on the other side, from which they could see the glitter of treasure. They tied a rope around Vladmir Kirilenko, since he was the strongest swimmer, and he crossed to the island. Merisiel was attempting to detect magic. As soon as Vladmir Kirilenko arrived on the island, a clawed horror, a reefclaw, emerged from the water, even as Grunyar was crossing. The dwarf was not such a good swimmer, and might have drowned, were the fighter not holding the rope!

Grunyar arrived on the island while Vladmir Kirilenko held off the reefclaw. Ulrik Larsson of Uppsalir tried to swim across and nearly drowned, but Grunyar heroically saved him. Merisiel finished her scrying magics and blasted the reefclaw with a magic missile. In the end, the heroes prevailed, killing the monster and taking its treasure. The gold was divided among Ulrik Larsson of Uppsalir (60 aurar), Merisiel (60 aurar), and Grunyar (55 aurar). Ulrik Larsson of Uppsalir also got a potion of levitate, Grunyar got a potion of invisibility, and Vladmir Kirilenko got a +1 dragon-bane longsword . . . and the tasty claw of the reefclaw to nibble on.

Heading south, the party found a chamber in which stood a runestone – the First Runestone of Rys! While Ulrik Larsson of Uppsalir and Merisiel studied the Runestone, Grunyar and Vladmir Kirilenko guarded the passageways, and read the graffiti chalked upon the walls. They even added some comments themselves. Merisiel made copies of the First Runestone, which taught her the basics of her next spells, while Ulrik Larsson of Uppsalir made a copy which is effectively a scroll of cure critical wounds. The Runestone contained the following poem:

Runes wilt thou find, and rightly read,
of wondrous weight,
of mighty magic,
which that dyed the dread god,
which that made the holy hosts,
and were etched by Odhinn,

Odhinn among Aesir, for Alfar Dainn,
Dvalinn for the Dvergar,
Alsvith among Jotnar, but for earth-born men
wrought I some myself.

Know’st how to write, know’st how to read
know’st how to stain, how to understand,
know’st how to ask, knows’st how to offer,
know’st how to supplicate, know’st how to sacrifice?

’Tis better unasked than offered overmuch;
for ay doth a gift look for a gain;
’tis better unasked than offered overmuch:
thus did Odhinn write ere the earth began,
when he rose up in after time.

Those spells I know which the spouses of kings
wot not, nor earthly wight
“Help” one is hight with which holpen thou’lt be
in sorrow and care and sickness.

Before the party left the Chamber of the Runestone, Grunyar and Vladmir Kirilenko commented on the extensive graffiti, which made repeated references to a “wyrm” residing in the depths of the caverns. Ulrik Larsson of Uppsalir realized that “wyrm” means “dragon.” The party was now apprehensive about the possibility of encountering a dragon in the depths of the Temple, although Vladmir Kirilenko is confident that his new dragon-bane longsword can defeat it . . .

Heading south, the party entered a chamber filled with spider webs. They could see a goblin’s body caught in the webs, and a small treasure chest. Wary of spiders, Merisiel used mage hand to snatch the treasure to herself, but immediately a giant spider descended on the webs to attack the party. The heroes formed up, with Vladmir Kirilenko and Ulrik Larsson of Uppsalir in front, facing the giant spider. The heroes and spider traded blows. Grunyar pushed his way to the front past Ulrik Larsson of Uppsalir, but was unable to do much harm to the monster. Finally, however, Vladmir Kirilenko scored a critical hit against the giant spider, cutting the whole monster in half with a single blow!

The party then retreated back to the goblin cave to make camp. There they split up the treasure they had found – Grunyar got a small walrus ivory statuette of a dragon (worth about 50 aurar), Ulrik Larsson of Uppsalir and Vladmir Kirilenko split up the goblin’s gold (7 aurar each), and Grunyar opened the small chest, revealing a magical wand! Merisiel was able to identify this as a wand of magic missile with 4 charges remaining (and she took the wand).

XP Earned: 1735 (434 each)
Total XP: 4280 (1070 each)
XP to level 2: 2000

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